AI Insights · Timothy · April 2023
Top 5 Platformer Games Performance on Unified Platform in Belgium - Q1 2023
An overview of the performance metrics for the top 5 platformer games in Belgium during Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 platformer games in Belgium showed varying trends in their performance metrics. Here is a detailed look at each game's weekly downloads, revenue, and active users.
Stumble Guys from Scopely, Inc. saw a gradual decline in weekly revenue, starting at around $13K at the end of December and stabilizing to approximately $7.5K by the end of March. Weekly downloads peaked in late December with nearly 11.6K and fluctuated between 5K and 8K throughout the quarter. Weekly active users started at 160K, decreasing to around 103K by the end of March.
Super Mario Run from Nintendo Co., Ltd. experienced a slight decrease in weekly revenue, beginning at $633 and dipping to $444 by the end of March. Downloads were highest at the start of January with 3.1K, peaking again in early March with 6.1K. Active users showed a modest increase, starting at 10.5K and reaching 14.3K by mid-March before settling at around 9.4K at the end of the quarter.
Subway Surfers from Sybo Games ApS saw a steady weekly revenue, fluctuating between $273 and $570. Weekly downloads were robust, starting at 11.6K and maintaining a range between 6K and 9K. Active users started at 287K, experiencing a slight decline to 235K by the end of March.
Ninja Must Die from Pandada Games had a modest revenue performance, peaking at $555 in late January and gradually decreasing to $222 by the end of March. Downloads were initially at 283 and fluctuated between 140 and 730 throughout the quarter. Active users showed growth, starting at 737 and reaching 2.9K by the end of March.
Sonic Forces PvP Racing Battle from SEGA experienced a consistent weekly revenue, ranging from $227 to $503. Weekly downloads were highest at the start of January with 1.5K, peaking again in mid-February at 2.3K. Active users remained relatively stable, starting at 13.3K and ending the quarter at 11.2K.
These insights are brought to you by Sensor Tower, where you can find more detailed analytics and trends for mobile applications.